![]() Simlauncher is a non documented / not friendly mach-o binary. Is there a way to set the path for dylibs before running a command? This looks promising: ĪppCode use a special wrapper to do this, that you noticed in its console : /Applications//bin/simlauncher 4.3 debug iphone When I run them directly, they look for those in '/'. All these binaries refer to dylibs present in the simulator platform's root. Now I suppose it's just a matter of sorting the commands according to the pid and executing them. Plumenator 26399 0.0 0.3 223488 11464 ? Ss 8:56PM 0:00.15 /Developer/Platforms/atform/Developer/Applications/iPhone Simulator.app/Contents/MacOS/SimulatorBridge 26395 Plumenator 26402 1.4 0.8 318320 33052 ? Us 8:56PM 0:00.86 /Developer/Platforms/atform/Developer/SDKs/iPhoneSimulator4.3.sdk/System/Library/CoreServices/SpringBoard.app/SpringBoard -SBDisableAutoDim YES -SBAutoLockTime -1 -SBAutoDimTime -1 -SBDontLockAfterCrash YES -SBDidShowReorderText YES -SBFakeBars YES -SBDontAnimateAppleDown YES -SBEnableDoubleHeightToggling YES Plumenator 26395 2.3 0.3 444208 13560 ? S 8:56PM 0:00.72 /Developer/Platforms/atform/Developer/Applications/iPhone Simulator.app/Contents/MacOS/iPhone Simulator -SessionOnLaunch NO Is this a technique from the jail broken SDK?Ī little more info on the simulator from the output of 'ps': plumenator 26404 12.9 1.3 290172 52772 ? SX 8:56PM 0:03.62 /Users/plumenator/Library/Application Support/iPhone Simulator/4.3.2/Applications/817A280D-1F74-4755-B848-B04EC8A24ADA/xxx.app/xxx For device builds, they're using AMDeviceService, which is probably a version of Apple Mobile Device Service.Also, simlauncher stays only until the actual application is running in the simulator. iOS Simulator seems to be launched by launchd, so simlauncher is definitely not launching it by itself.Could it be Applescript again? I thought iOS Simulator.app was not scriptable. On looking at Activity Monitor, I see that osascript gets launched from simlauncher before the simulator is launched.I wonder what the magic behind it could be. They seem to be using a closed tool called 'simlauncher'. When I had to automate the deployment of my projects I had to resort to Applescript and GUI automation. ![]() With the exception of the Maui specific stuff the ist files are identical.I just looked at JetBrains's App Code IDE and it seems to be able to launch the iOS Simulator and run applications in it. The Xamarin Forms project runs in the iOS simulator. ![]() Update on 10/12/22 - I compared my current production build (using Xamarin Forms) against the Maui build using the same version numbers. Any help on where to look next would be greatly appreciated. I believe the issue is specifically with my project I am just not sure where to look next. This was working at some point, I'm not sure when it broke specifically. Albeit it just load the splash then a black screen, but it does deploy. NET Maui project using the same Version and Build settings. I am able to deploy to the same simulator using a new. I've reset the Simulator using 'Reset Content and Settings'. I've modified the Version and Build with multiple values and setting in Visual Studio with no avail. List from the deployment folder on the Mac shows the following: I receive the following error Failed to install the app '' on the device 'iOS 15.5 - iPhone 11' simctl return exit code 22.Ĭonsole on the Mac build server reports "The application ist does not contain a valid CFBundleVersion." I am having an issue deploying to any iOS simulator using.
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